תקציר
In today's world, students have to analyze and solve problems creatively, collaborate with teammates, communicate clearly, adapt rapidly to new technologies, and deal with a flood of information. This forces education systems to adopt new teaching methods and tools. Many are already adopting the required changes, but there is still a long way to go. In 2017, researchers at the Weizmann Institute of Science, together with the Center for Educational Technologies (CET), joined forces to address this challenge and created Plethora, an online game-like environment, which helps improve complex problem-solving through algorithmic thinking skills. The authors are part of this endeavor and its implementation.
שפה מקורית | אנגלית |
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כותר פרסום המארח | ITiCSE 2020 - Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education |
מוציא לאור | Association for Computing Machinery |
עמודים | 541-542 |
מספר עמודים | 2 |
מסת"ב (אלקטרוני) | 9781450368742 |
מזהי עצם דיגיטלי (DOIs) | |
סטטוס פרסום | פורסם - 15 יוני 2020 |
אירוע | 25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020 - Trondheim, נורווגיה משך הזמן: 15 יוני 2020 → 19 יוני 2020 |
סדרות פרסומים
שם | Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE |
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ISSN (מודפס) | 1942-647X |
כנס
כנס | 25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020 |
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מדינה/אזור | נורווגיה |
עיר | Trondheim |
תקופה | 15/06/20 → 19/06/20 |
הערה ביבליוגרפית
Publisher Copyright:© 2020 ACM.