Spark: The First Choice for Novices

Judith Gal-Ezer, Smadar Szekely

Research output: Contribution to journalArticlepeer-review

Abstract

Spark, one of the products offered by MyQ (formerly Plethora), is a game-based platform meticulously designed to introduce students to the foundational concepts of computer science. By navigating through logical challenges, users delve into topics like abstraction, loops, and graph patterns. Setting itself apart from its counterparts, Spark boasts an innovative formal language and a rich set of features. Unlike traditional platforms, Spark emphasizes computational problem solving over programming syntax, making it accessible to learners of all levels. With progressively challenging levels and an intuitive graphical interface, students engage in problem solving, content creation, and collaboration within the MyQ community. Using Spark makes it less probable for students to utilize generative AI (GAI) to solve challenges, thereby sparing teachers the struggle of assessing tasks that might have been accomplished using GAI. In this paper, we provide an examination of Spark, its functionalities, the challenges it tackles, its merits, limitations, and prospective trajectories.

Original languageEnglish
Pages (from-to)767-781
Number of pages15
JournalInformatics in Education
Volume23
Issue number4
DOIs
StatePublished - 2024

Bibliographical note

Publisher Copyright:
© 2024 Vilnius University

Keywords

  • algorithmic thinking
  • computational problem solving
  • computer science education
  • first choice language
  • programming

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