Abstract
Recent work demonstrated that computer graphics techniques can be used to improve face recognition performances by synthesizing multiple new views of faces available in existing face collections. By so doing, more images and more appearance variations are available for training, thereby improving the deep models trained on these images. Similar rendering techniques were also applied at test time to align faces in 3D and reduce appearance variations when comparing faces. These previous results, however, did not consider the computational cost of rendering: At training, rendering millions of face images can be prohibitive; at test time, rendering can quickly become a bottleneck, particularly when multiple images represent a subject. This paper builds on a number of observations which, under certain circumstances, allow rendering new 3D views of faces at a computational cost which is equivalent to simple 2D image warping. We demonstrate this by showing that the run-time of an optimized OpenGL rendering engine is slower than the simple Python implementation we designed for the same purpose. The proposed rendering is used in a face recognition pipeline and tested on the challenging IJB-A and Janus CS2 benchmarks. Our results show that our rendering is not only fast, but improves recognition accuracy.
Original language | English |
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Title of host publication | Proceedings - 12th IEEE International Conference on Automatic Face and Gesture Recognition, FG 2017 - 1st International Workshop on Adaptive Shot Learning for Gesture Understanding and Production, ASL4GUP 2017, Biometrics in the Wild, Bwild 2017, Heterogeneous Face Recognition, HFR 2017, Joint Challenge on Dominant and Complementary Emotion Recognition Using Micro Emotion Features and Head-Pose Estimation, DCER and HPE 2017 and 3rd Facial Expression Recognition and Analysis Challenge, FERA 2017 |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 604-611 |
Number of pages | 8 |
ISBN (Electronic) | 9781509040230 |
DOIs | |
State | Published - 28 Jun 2017 |
Event | 12th IEEE International Conference on Automatic Face and Gesture Recognition, FG 2017 - Washington, United States Duration: 30 May 2017 → 3 Jun 2017 |
Publication series
Name | Proceedings - 12th IEEE International Conference on Automatic Face and Gesture Recognition, FG 2017 - 1st International Workshop on Adaptive Shot Learning for Gesture Understanding and Production, ASL4GUP 2017, Biometrics in the Wild, Bwild 2017, Heterogeneous Face Recognition, HFR 2017, Joint Challenge on Dominant and Complementary Emotion Recognition Using Micro Emotion Features and Head-Pose Estimation, DCER and HPE 2017 and 3rd Facial Expression Recognition and Analysis Challenge, FERA 2017 |
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Conference
Conference | 12th IEEE International Conference on Automatic Face and Gesture Recognition, FG 2017 |
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Country/Territory | United States |
City | Washington |
Period | 30/05/17 → 3/06/17 |
Bibliographical note
Publisher Copyright:© 2017 IEEE.