Abstract
In today's world, students have to analyze and solve problems creatively, collaborate with teammates, communicate clearly, adapt rapidly to new technologies, and deal with a flood of information. This forces education systems to adopt new teaching methods and tools. Many are already adopting the required changes, but there is still a long way to go. In 2017, researchers at the Weizmann Institute of Science, together with the Center for Educational Technologies (CET), joined forces to address this challenge and created Plethora, an online game-like environment, which helps improve complex problem-solving through algorithmic thinking skills. The authors are part of this endeavor and its implementation.
Original language | English |
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Title of host publication | ITiCSE 2020 - Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education |
Publisher | Association for Computing Machinery |
Pages | 541-542 |
Number of pages | 2 |
ISBN (Electronic) | 9781450368742 |
DOIs | |
State | Published - 15 Jun 2020 |
Event | 25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020 - Trondheim, Norway Duration: 15 Jun 2020 → 19 Jun 2020 |
Publication series
Name | Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE |
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ISSN (Print) | 1942-647X |
Conference
Conference | 25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020 |
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Country/Territory | Norway |
City | Trondheim |
Period | 15/06/20 → 19/06/20 |
Bibliographical note
Publisher Copyright:© 2020 ACM.
Keywords
- algorithmic thinking
- computational thinking
- educational games
- problem solving