Plethora of Skills: Play-Learn-Practice-Invent-Share

Judith Gal-Ezer, Smadar Szekely, Rami Marelly

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In today's world, students have to analyze and solve problems creatively, collaborate with teammates, communicate clearly, adapt rapidly to new technologies, and deal with a flood of information. This forces education systems to adopt new teaching methods and tools. Many are already adopting the required changes, but there is still a long way to go. In 2017, researchers at the Weizmann Institute of Science, together with the Center for Educational Technologies (CET), joined forces to address this challenge and created Plethora, an online game-like environment, which helps improve complex problem-solving through algorithmic thinking skills. The authors are part of this endeavor and its implementation.

Original languageEnglish
Title of host publicationITiCSE 2020 - Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education
PublisherAssociation for Computing Machinery
Pages541-542
Number of pages2
ISBN (Electronic)9781450368742
DOIs
StatePublished - 15 Jun 2020
Event25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020 - Trondheim, Norway
Duration: 15 Jun 202019 Jun 2020

Publication series

NameAnnual Conference on Innovation and Technology in Computer Science Education, ITiCSE
ISSN (Print)1942-647X

Conference

Conference25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020
Country/TerritoryNorway
CityTrondheim
Period15/06/2019/06/20

Bibliographical note

Publisher Copyright:
© 2020 ACM.

Keywords

  • algorithmic thinking
  • computational thinking
  • educational games
  • problem solving

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