Abstract
We investigate the possibility of solving problems in completely asynchronous message passing systems where a number of processes may fail prior to execution. By using game-theoretical notions, necessary and sufficient conditions are provided for solving problems is such a model with an without a termination requirement. An upper bound on the message complexity for solving any problem in the model is given, as well as a simple design concept for constructing a solution to any solvable problem.
| Original language | English |
|---|---|
| Pages (from-to) | 255-276 |
| Number of pages | 22 |
| Journal | International Journal of Parallel Programming |
| Volume | 18 |
| Issue number | 4 |
| DOIs | |
| State | Published - Aug 1989 |
| Externally published | Yes |
Keywords
- Asynchronous protocols
- crash failures
- initial failures
- winning strategy