Abstract
In game design, creators strive to guide players toward specific strategies through the game’s mechanics. This assumes a level of predictability in player behavior, though the reality is that players often deviate from expected rational strategies. We provide an ensemble mechanism to influence behavior in arbitrary normal-form games, even when players are not rational. Our algorithm adjusts the game’s reward structure to encourage gameplay that aligns with the designer’s intentions. At the algorithm’s core is a deep reinforcement learning technique that learns to model players’ real-world behavior. This mechanism is versatile and applicable beyond game design; it can be employed in various fields where one can frame problems as classification tasks. Incorporating actual gameplay data into the training process allows our algorithm to acquire a practical understanding of player decisions. The efficacy of our mechanism is evaluated by testing the mechanism’s performance against a panel of classifiers, which includes a support vector machine, random forest, and multi-layer perceptron.
Original language | English |
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Pages (from-to) | 1 |
Number of pages | 1 |
Journal | IEEE Access |
DOIs | |
State | Published - 1 Jan 2024 |
Externally published | Yes |
Bibliographical note
Publisher Copyright:Authors
Keywords
- Classification algorithms
- Deep reinforcement learning
- Ethics
- Games
- Influencing Games
- Normal-Form Games
- Reinforcement Learning
- Roads
- Support vector machines
- Vectors