TY - GEN
T1 - Viewing real-world faces in 3D
AU - Hassner, Tal
N1 - Copyright:
Copyright 2014 Elsevier B.V., All rights reserved.
PY - 2013
Y1 - 2013
N2 - We present a data-driven method for estimating the 3D shapes of faces viewed in single, unconstrained photos (aka 'in-the-wild'). Our method was designed with an emphasis on robustness and efficiency-with the explicit goal of deployment in real-world applications which reconstruct and display faces in 3D. Our key observation is that for many practical applications, warping the shape of a reference face to match the appearance of a query, is enough to produce realistic impressions of the query's 3D shape. Doing so, however, requires matching visual features between the (possibly very different) query and reference images, while ensuring that a plausible face shape is produced. To this end, we describe an optimization process which seeks to maximize the similarity of appearances and depths, jointly, to those of a reference model. We describe our system for monocular face shape reconstruction and present both qualitative and quantitative experiments, comparing our method against alternative systems, and demonstrating its capabilities. Finally, as a testament to its suitability for real-world applications, we offer an open, on-line implementation of our system, providing unique means of instant 3D viewing of faces appearing in web photos.
AB - We present a data-driven method for estimating the 3D shapes of faces viewed in single, unconstrained photos (aka 'in-the-wild'). Our method was designed with an emphasis on robustness and efficiency-with the explicit goal of deployment in real-world applications which reconstruct and display faces in 3D. Our key observation is that for many practical applications, warping the shape of a reference face to match the appearance of a query, is enough to produce realistic impressions of the query's 3D shape. Doing so, however, requires matching visual features between the (possibly very different) query and reference images, while ensuring that a plausible face shape is produced. To this end, we describe an optimization process which seeks to maximize the similarity of appearances and depths, jointly, to those of a reference model. We describe our system for monocular face shape reconstruction and present both qualitative and quantitative experiments, comparing our method against alternative systems, and demonstrating its capabilities. Finally, as a testament to its suitability for real-world applications, we offer an open, on-line implementation of our system, providing unique means of instant 3D viewing of faces appearing in web photos.
KW - Faces
KW - Monocular 3D
KW - Single-view 3D reconstruction
UR - http://www.scopus.com/inward/record.url?scp=84898770404&partnerID=8YFLogxK
U2 - 10.1109/ICCV.2013.448
DO - 10.1109/ICCV.2013.448
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AN - SCOPUS:84898770404
SN - 9781479928392
T3 - Proceedings of the IEEE International Conference on Computer Vision
SP - 3607
EP - 3614
BT - Proceedings - 2013 IEEE International Conference on Computer Vision, ICCV 2013
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2013 14th IEEE International Conference on Computer Vision, ICCV 2013
Y2 - 1 December 2013 through 8 December 2013
ER -