ملخص
In today's world, students have to analyze and solve problems creatively, collaborate with teammates, communicate clearly, adapt rapidly to new technologies, and deal with a flood of information. This forces education systems to adopt new teaching methods and tools. Many are already adopting the required changes, but there is still a long way to go. In 2017, researchers at the Weizmann Institute of Science, together with the Center for Educational Technologies (CET), joined forces to address this challenge and created Plethora, an online game-like environment, which helps improve complex problem-solving through algorithmic thinking skills. The authors are part of this endeavor and its implementation.
اللغة الأصلية | الإنجليزيّة |
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عنوان منشور المضيف | ITiCSE 2020 - Proceedings of the 2020 ACM Conference on Innovation and Technology in Computer Science Education |
ناشر | Association for Computing Machinery |
الصفحات | 541-542 |
عدد الصفحات | 2 |
رقم المعيار الدولي للكتب (الإلكتروني) | 9781450368742 |
المعرِّفات الرقمية للأشياء | |
حالة النشر | نُشِر - 15 يونيو 2020 |
الحدث | 25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020 - Trondheim, النرويج المدة: ١٥ يونيو ٢٠٢٠ → ١٩ يونيو ٢٠٢٠ |
سلسلة المنشورات
الاسم | Annual Conference on Innovation and Technology in Computer Science Education, ITiCSE |
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رقم المعيار الدولي للدوريات (المطبوع) | 1942-647X |
!!Conference
!!Conference | 25th ACM Conference on Innovation and Technology in Computer Science Education, ITiCSE 2020 |
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الدولة/الإقليم | النرويج |
المدينة | Trondheim |
المدة | ١٥/٠٦/٢٠ → ١٩/٠٦/٢٠ |
ملاحظة ببليوغرافية
Publisher Copyright:© 2020 ACM.